Flash 5
Interactive Instructor Based Video Training Courses

Trainer Outline Specials Buy Options


4 titles - including the following topics:
• Learning Flash
• The Parts of the Main Window: Stage and Backstage Areas
• Timeline
• Layers
• Basic Project Properties and Guides
• Toolbox Tools
• Changing the View of the Stage
• The Concept of Symbols
• Libraries
• Symbols
• Graphic Symbols
• Movie Symbols
• Buttons
• Frame-by-Frame Animation
• Shape Tweening and Shape Hints
• Motion Tweening
• Special Effects
• Action Script Animation
• Basic Action Scripting
• Using Button Actions to Set Properties of a Movie Clip
• Text Options: Controlling Data Input and Output
• Dragging Objects on the Stage
• Creating an Information Slider

(see below for complete outline)

+ Sams Teach Yourself Macromedia Flash in 24 Hours

Course Description:
After using the KeyStone Flash training, you will understand how to use the drawing tools, have an understanding of symbols, libraries and frame-by-frame animation. You will also understand tweening and be able to create interactivity through action scripting.


About this software:
Flash 5 has rapidly matured into the professional animation, web site front-end and web application construction tool. Flash 5 builds on the strengths of Flash 4 by expanding ActionScript into an exponentially more powerful and flexible language, by adding Bezier tools, by including XML support, and by providing tools to smooth group workflow on larger-scale projects. Join University of Minnesota Professors and Flash 5 experts Brad Hokanson and Simon Hooper and become professional with the power to change the way the web looks.

Competitive Advantages:
1. Our training is media-rich, interactive and engaging. Unlike many of our competitors, we incorporate talking heads, screen shots, PowerPoint presentations, and white board simulations to give our customers an engaging learning experience rather than a boring one. 2. Our trainers give both technical and artistic training in this course. Our trainers are University of Minnesota professors, and bring a wealth of broad Flash 5 instruction experience to this course.

Trainer Information: Simon Hooper and Brad Hokanson
Simon Hooper is an Associate Professor at the University of Minnesota where he teaches courses in Instructional Design. He writes papers and research articles on software design for education and training and is the Author of the best-selling textbook “Authorware: An introduction to multimedia.”

Brad Hokanson received his doctorate in Instructional Systems Technology. He teaches at the University of Minnesota in graphic design. He has been teaching computer graphics for over ten years and helped establish the University’s MFA degree program in multimedia design. He also is a registered architect and operated his own firm for over 15 years.

Brad and Simon have an active consulting practice in multimedia design and eLearning.


Flash 5: Level 1 - Introduction


1.0 The Main Window

1.1 Overview of Elements
1.2 Tool Panel
1.3 Default Panels
1.4 Moving Panels
1.5 Launcher Bar
1.6 Shortcuts

2.0 The Timeline
2.1 Introduction to the Timeline

3.0 Basic Project Properties & Guides
3.1 Movie Properties
3.2 Rulers, Grids & Guides

4.0 Layers
4.1 Introduction to Layers
4.2 Adding & Deleting Layers
4.3 Naming Layers
4.4 Selecting Layers
4.5 Creating Guide Layers


5.0 Toolbox Tools

5.1 Line Tool
5.2 Pencil Tool
5.3 Paint Brush
5.4 Pine Tree Exercise
5.5 Rectangle Tool
5.6 Oval Tool
5.7 Moving & Modifying Objects
5.8 Rule: Strokes Cut; Fills Erase!
5.9 Cartoon Face Exercise
5.10 Eraser Tool
5.11 Pen Tool
5.12 Icarus Exercise
5.13 Tool

6.0 Manipulating & Editing Objects Onstage
6.1 Info Panel
6.2 Rotating & Scaling
6.3 Cube Exercise

7.0 Changing The View
7.1 Hand Tool
7.2 Zooming Tools

Flash 5: Level 2 - Introduction


1.0 Alignment & Registration

1.1 Alignment Panel
1.2 Registration Point

2.0 Libraries
2.1 Working with Libraries
2.2 Common Libraries
2.3 Share Libraries

3.0 Symbols 2
3.1 Types of Symbols
3.2 Arranging Symbols
3.3 Making & Editing Symbols

4.0 Movie Symbols
4.1 Creating a Movie Symbol
4.2 Manipulating Movie Symbols


5.0 Buttons
5.1 Creating a Button
5.2 Working With Button States or Editing a Button
5.3 Adding Sound
5.4 Extending the Use of Buttons
5.5 Publishing Your File
5.6 Creating a Self-contained Projector
5.7 Flash Built-in Buttons

6.0 Frame-by-Frame Animation
6.1 Frame-by-Frame Animation of a Simple Image
6.2 Matisse Frame-by-Frame Animation

7.0 Preview of Tweening
7.1 Creating a Basic Tween

8.0 Help in Flash
8.1 Accessing Flash Help

Flash 5: Level 3 - Animation & Tweening


1.0 Shape & Motion Tweening

1.1 Shape Tweening
1.2 Motion Tweening

2.0 Special Effects
2.1 Masked Animations


2.2 Easing
2.3 Working with Bitmaps

3.0 Combining Multiple Tweens
3.1 Combining Multiple Motion Tweens

Flash 5: Level 4 - Introduction to Actionscript


1.0 Basic Actionscripting

1.1 The Action Panel
1.2 Where to Use Actionscripts
1.3 Building a Basic Script
1.4 Action Panel Issues


2.0 Using Button Actions to Set Properties

2.1 Setting Properties

3.0 Working with Text Options
3.1 Input & Dynamic Text


Note: Course outlines are subject to change.

Flash 5 on DVD-ROM - Desktop Learning Library Edition

15 Levels (446 Lessons) Single User $399 Qty: Add To Cart


Flash 5 Online

15 Levels (446 Lessons) Single User $399 Qty: Add To Cart