Flash 8 ActionScripting 2.0 for Designers Interactive Instructor Based Video Training Courses

Flash 8 ActionScripting 2.0
for Designers
Interactive Instructor Based
Video Training Course
Prices Vary
(See below)
Trainer Outline Specials Buy Options


Trainer Information:

Dave Bricker is a graphic designer, web developer and marketing consultant. He teaches graphic design and interactive design at Miami international University of Art and Design, and develops unique and innovative Flash sites for unique and innovative clients. He has presented "actionscript for designers" workshops at AIGA events, and to various advertising agencies.

About This Course:

This Adobe Flash 8 ActionScripting 2.0 for Designers Course is designed to teach a designer to become more creative in Flash from a programming standpoint. You’ll learn the basics of ActionScripting from a designer’s point of view and how to use it more creatively when working with Flash 8.
Flash 8 ActionScripting 2.0 for Designers: Level 1: Introduction


1.0 Introduction to Flash 8 ActionScripting 2.0

Flash 8 ActionScripting 2.0 for Designers: Level 2: Setup and Review


2.1 A Short Review of Flash Concepts and Elements
2.2 The Importance of Naming Objects
2.3 The Pivot Point and its Importance
2.4 The Scripting Window – Options, Expert Mode vs. Normal Mode/Script Assist
2.5 Attaching Scripts to Frames or Objects
2.6 Bricker’s Rules of Timeline Flash (debugging)
2.7 "Paths and Communicating Between Timelines A Toggle Button – Button Actions, Frame Actions and Talking Between Timelines"
2.8 The Trace Command and the Output Window

Flash 8 ActionScripting 2.0 for Designers: Level 3: Movie Clips and Basic OOP Syntax


3.1 Clips Within Clips – Inheritance and Dot Notation
3.2 Properties and Methods – a Fictitious Guitar Class
3.3 Movie Clip Properties – Example Scripts that Change the Properties of a Clip
3.4 Movie Clip Methods – Example Scripts
3.5 Events – Fictitious Guitar Class (e.g. onDownBeat, onSongFinish, etc.)
3.6 Events – Attaching an Event to a Button or Movie Clip
3.7 Really Useful Artist Tip – Scripting Buttons from Main Timeline
3.8 Project – A Bounce Clip Inside a Roll Clip with Stop/Play Buttons for Each
3.9 Basic Drag and Drop Behaviors – StartDrag and StopDrag
3.10 Flash Help Files – Understanding How They’re Organized

Flash 8 ActionScripting 2.0 for Designers: Level 4: Variables


4.1 Using Var Keyword – Demo with Stored Coordinates
4.2 Calculating with Variables
4.3 Movie Clip and Boolean Variables
4.4 Strings and Operators
4.5 Variable Scope

Flash 8 ActionScripting 2.0 for Designers: Level 5: Animating with Actionscript


5.1 OnEnterFrame Events – Review of Framerate Concept - Animate a Movie Clip
5.2 OnMouseMove Events – Making a Custom Cursor (Mouse and Stage Properties)
5.3 Making a Slider that Controls Opacity

Flash 8 ActionScripting 2.0 for Designers: Level 6: Dynamic Textfields and the Math object


6.1 Setting up Sizes, Fonts, etc. in Dynamic Text Fields
6.2 Simple Project – Display Mouse Coordinates in a Text Field
6.3 Introduce Math Object and Input Text – Math.round(), Math.abs, etc.

Flash 8 ActionScripting 2.0 for Designers: Level 7: Conditionals


7.1 Setting up Conditionals and Using Conditional Operators

Flash 8 ActionScripting 2.0 for Designers: Level 8: Project I


8.1 Setup the Pieces and Basic Logic
8.2 Display the Ball’s Coordinates in Text Fields/Detect the Edges

Flash 8 ActionScripting 2.0 for Designers: Level 9: Functions


9.1 What is a Function – Managers vs. Workers Example, A Function does 1 Task. Function Syntax, Arguments, Returns, Rewire Section 8 Project
9.2 Project – Create a Preloader Bar Clip (Flash MX Style) Without Functions
9.3 Project – Create a Preloader Bar Clip (Flash MX Style) Using Functions

Flash 8 ActionScripting 2.0 for Designers: Level 10: Easing Concepts


10.1 Project – Drag the Ball. It Eases Back to Original Location
10.2 Undocumented Tweening and Easing Classes in Flash

Flash 8 ActionScripting 2.0 for Designers: Level 11: Audio Basics


11.1 Library Linkages and Imported Sounds – Creating a Sound Object and Using Start and Stop Actions
11.2 Load and Stream an External MP3 Sound
11.3 Create Controls that Interact with the Attached Sound

Flash 8 ActionScripting 2.0 for Designers: Level 12: Advanced Movie Clip Capabilities


12.1 The Color Object and SetRGB
12.2 The Color Object and Color Transforms
12.3 Flash 8 New Features – Blend Modes
12.4 Flash 8 New Features – Drop Shadows, Blurs and Bevels

Flash 8 ActionScripting 2.0 for Designers: Level 13: Random Numbers


13.1 Using Math.random()
13.2 Using Randomnumbers to Control Movie Clip Behaviors

Flash 8 ActionScripting 2.0 for Designers: Level 14: Using external and linked files


14.1 Understanding Depths
14.2 Understanding Levels – loadMovieNum( )
14.3 AttachMovie( )
14.4 DuplicateMovie( )
14.5 LoadMovie( )
14.6 Advanced Tutorial – the MovieClipLoader Class – Including Listeners

Flash 8 ActionScripting 2.0 for Designers: Level 15: Arrays and For Loops


15.1 Indexed Arrays and For Loops – Populate a Button Bank with Labels
15.2 Associative Arrays – Have the Buttons Look up Values by Button Name
15.3 Using a Loop to Find an Index in an Array
15.4 Multidimensional Arrays – Project – Build a Simple Thumbnail Gallery Script that Loads Outside Content

Flash 8 ActionScripting 2.0 for Designers: Level 16: It’s About Time


16.1 SetInterval/ClearInterval – Analog Timer
16.2 The Date Object – Making a Digital Clock Movie Clip
16.3 SmartClips – Clock and Calendar Clips

Flash 8 ActionScripting 2.0 for Designers: Level 17: Strings and Things


17.1 Methods of the String Class – toUpperCase, toLowerCase, Length Property
17.2 Methods of the String Class – charAt( ), indexOf, lastIndexOf( )
17.3 Methods of the String Class – split( )
17.4 Methods of the String Class – substr( ), substring( )

Flash 8 ActionScripting 2.0 for Designers: Level 18: Using Dynamic Data and Components


18.1 Dynamic HTML Text with LoadVars OnLoad( )
18.2 Dynamic HTML Text with LoadVars OnData( )
18.3 Dynamic HTML Text with UltimateScrollerLite
18.4 Dynamic HTML Text with UltimateScroller Full Version

Flash 8 ActionScripting 2.0 for Designers: Level 19: Cool and Useful Stuff


19.1 Fireworks and Flash
19.2 HowTo – Endless Scrollers
19.3 HowTo – Immersive Panoramas
19.4 HowTo – Simulate Real Download Speed
19.5 HowTo – Detect Flash and Publish your Work Online (SWFObject)
19.6 HowTo – Smart Cursors that React to Content

Flash 8 ActionScripting 2.0 for Designers: Level 20: Conclusion and Resources


20.1 Conclusion and Resources

Note: Course outlines are subject to change.

Flash 8 ActionScripting 2.0 for Designers on DVD-ROM - Desktop Learning Library Edition

20 Levels (74 Lessons) Single User $249 Qty: Add To Cart
20 Levels (74 Lessons) Lending License $749 Qty: Add To Cart


Flash 8 ActionScripting 2.0 for Designers Online

20 Levels (74 Lessons) Single User $249 Qty: Add To Cart