Java Advanced Programming
Interactive Instructor Based Video Training Courses

Trainer Outline Specials Buy Options

4 titles - including the following topics:
• Inheritance Fundamentals
• What is Inheritance?
• Interfaces & Inner Classes
• Exception Handling
• Overview of Java Input & Output
• Working with Files
• The File Class
• Advanced Java I/O
• Java Classes
• Collection Interfaces
• Multi-Threading
• Java Networking
• Overview of Sockets
• Overview of JavaMail
• Mail Protocols
• JavaMail Architecture
• Remote Java Objects
• Example Server Class
• Registry Server

(see below for complete outline)


Course Description:
KeyStone’s Advanced Java™ Programming was developed to give you a solid working base in Java™ server-side technologies. The course materials included are derived from technical courses that have been conducted by Trainix, Inc. for over twelve years. Learn advanced OOP, exception handling, input and output, utility classes and more. Course based on Java version 1.2.


About this Software:
The JavaTM platform is a fundamentally new way of computing, based on the power of networks and the idea that the same software should run on many different kinds of computers, consumer gadgets, and other devices. With JavaTM technology, you can use the same application from any kind of machine -- a PC, a Macintosh computer, a network computer, or even new technologies like Internet screen phones.


Competitive Advantages:
1. Our training is media-rich, interactive and engaging. Unlike many of our competitors, we incorporate talking heads, screen shots, PowerPoint presentations, and white board simulations to give our customers an engaging learning experience rather than a boring one.
2. We use Trainix™ instructors. Trainix has developed high impact Java courseware that is considered the gold standard in the industry. Trainix employs experienced software engineers who also are known for their people skills. They only employ the highly experienced technical person who can break down complex technical details into simple examples and everyday language.


Trainer Information: Eric Rich
Eric Rich has been employed with Trainix since 1997, and is formally trained in Java™, Unix/C++, as a Linux Professional and a Langevin Teaching Professional. Eric developed the Bitstorm ISP Network as the Web Administrator, and programmed the management and billing systems. Bitstorm is the first all fiber optic ISP in Volusia County, Florida. He has also provided consulting and instructional services for AT&T, IBM, NASA and the Florida Institute of Technology.


Java Advanced Programming: Level 1


1.0 Inheritance Fundamentals

1.1 What is Inheritance?
1.2 Why Use Inheritance?
1.3 Inheritance Rules
1.4 Inheritance Examples
1.5 Extending a Class
1.6 Defining Subclass Constructors
1.7 Constructor Call Chain
1.8 Calling Parent Constructors
1.9 Passing Values to Parent Constructors
1.10 Overriding Methods
1.11 The Object Class
1.12 The to String Method

2.0 Advanced Inheritance
2.1 Preventing Inheritance
2.2 Abstract Classes
2.3 Defining an Abstract Class
2.4 The Instance of Operator
2.5 Casting Objects


2.6 Casting Upwards
2.7 Casting Downwards
2.8 Polymorphism
2.9 Dynamic Method Dispatch
2.10 Using Dynamic Method Dispatch
2.11 Comparing Objects

3.0 Interfaces & Inner Classes
3.1 What is an Interface?
3.2 Defining an Interface
3.3 Implementing an Interface
3.4 Interface References
3.5 The Enumeration Interface
3.6 Cloning Objects
3.7 Example Clone Method
3.8 Inner Classes
3.9 Inner Class Scope
3.10 Inner Class Examples
3.11 Anonymous Inner Classes

Java Advanced Programming: Level 2


1.0 Exception Handling

1.1 Overview of Exception Handling
1.2 Types of Exceptions
1.3 The Try/Catch Model
1.4 Why Throw an Exception?
1.5 Throwing Exceptions
1.6 Why Catch an Exception?
1.7 Exception Class Hierarchy
1.8 Problematic Code
1.9 The Catch All
1.10 Examining Exceptions
1.11 Re-trying Problematic Code
1.12 Specifying Possible Exceptions
1.13 Throwing an Exception
1.14 Exception Handling Example
1.15 Custom Exceptions
1.16 Cleaning Up

2.0 Introduction to java I/O
2.1 Overview of Input & Output
2.2 Data Sinks
2.3 Streams
2.4 Data & Character Streams
2.5 Sink Classes
2.6 Filter Classes
2.7 I/O Exception Class Hierarchy
2.8 Handling I/O Exceptions
2.9 The Abstract Input Stream Class
2.10 The Abstract Output Stream Class
2.11 Standard Input Example
2.12 Stacking Streams
2.13 Filtering Standard Input


3.0 Working with Files

3.1 The File Class
3.2 File Class Examples
3.3 Directory Listing Example
3.4 Filtered Directory Listings
3.5 File Writer Example
3.6 File Reader Example
3.7 Simple File Input Example
3.8 Line Number Reader Example
3.9 Random Access Files
3.10 Random Access File Class
3.11 Random Access Example

4.0 Advanced Java I/O
4.1 Overview of Object Serialization
4.2 Writing Objects to a File
4.3 Reading Objects from a File
4.4 Working with Zip Files
4.5 Zip File Structure
4.6 Zip Entry Structure
4.7 Extracting Files
4.8 Extracting Files Example
4.9 Compressing Files
4.10 Compressing Files Example

Java Advanced Programming: Level 3


1.0 Java Classes

1.1 Overview of Wrapper Classes
1.2 Wrapper Classes
1.3 Boolean Class
1.4 The Byte Class
1.5 The Character Class
1.6 The Short Class
1.7 The Integer Class
1.8 The Long Class
1.9 The Float Class
1.10 The Double Class
1.11 The Big Decimal Class
1.12 The Big Integer Class
1.13 The Math Class
1.14 Working with Delimited Files

2.0 Java Dates
2.1 Overview of Dates
2.2 Date Formats
2.3 The Date Class
2.4 The Date Example
2.5 Gregorian Calendar Class
2.6 Gregorian Calendar Examples
2.7 Comparing Calendars
2.8 The Date Format Class
2.9 Formatting Dates
2.10 Formatting International Dates
2.11 Parsing Dates


3.0 Storage Collections

3.1 Collections Framework
3.2 Types of Collections
3.3 Data Examples
3.4 Set Collection Classes
3.5 List Collection Classes
3.6 Map Collection Classes
3.7 Collection Interfaces
3.8 The Collection Interface
3.9 The List Interface
3.10 The Map Interface
3.11 The Collections Class
3.12 Sorting Vectors
3.13 Working with Stacks
3.14 Linked Lists
3.15 Working with Maps

4.0 Multi-Threading
4.1 Overview of Threads
4.2 Why Use Threads?
4.3 Thread Example
4.4 Threat Lifecycle
4.5 Creating Threads
4.6 Extending the Thread Class
4.7 Spawning Threads
4.8 Using the Runable Interface
4.9 Changing Priorities
4.10 Exclusive Data Locking
4.11 Synchronized Methods
4.12 Synchronized Blocks
4.13 Thread Communication
4.14 The Producer Consumer Model

Java Advanced Programming: Level 4


1.0 Java Networking

1.1 Why Network?
1.2 Overview of Networking
1.3 Common Ports
1.4 Making a Connection
1.5 Networking Classes
1.6 The InetAddress Class
1.7 The URL Class
1.8 Overview of Sockets
1.9 Creating a Server
1.10 Server Example
1.11 Creating a Client
1.12 Client Example
1.13 Transferring Objects
1.14 Object Server Example
1.15 Object Client Example

2.0 Sending E-Mail with Java
2.1 Why E-Mail
2.2 Overview of JavaMail
2.3 Mail Protocols
2.4 JavaMail Architecture
2.5 Obtaining & Installing JavaMail
2.6 JavaBeans Activation Framework
2.7 Downloading & Installing JAF


2.8 Overview of Packages
2.9 Overview of Classes
2.10 Message Structure
2.11 Sending a Message
2.12 Sending Attachments
2.13 Listing Messages
2.14 Displaying Messages
2.15 Saving Attachments

3.0 Remote Java Objects
3.1 Remote Objects
3.2 Relationships
3.3 RMI Environment
3.4 Overview of Classes & Interfaces
3.5 Setting up RMI
3.6 Creating the Interface
3.7 Creating the Server Class
3.8 Example Server Class
3.9 Generating the Stub Object
3.10 Registry Server
3.11 Creating the Client Class
3.12 Example Client Class


Note: Course outlines are subject to change.

Java Advanced Programming on DVD-ROM - Desktop Learning Library Edition

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Java Advanced Programming Online: 365-day License

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